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Unity Networking Fundamentals: Creating Multiplayer Games with Unity , Sloan Kelly, Khagendra Kumar
Unity Networking Fundamentals: Creating Multiplayer Games with Unity , Sloan Kelly, Khagendra Kumar
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ЯзыкEnglish
ОбложкаМягкая
Папірбіла, офсет
Рік2021
Состояниенова книга
Сторінок292

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

Unity Networking Fundamentals: Creating Multiplayer Games with Unity , Sloan Kelly, Khagendra Kumar

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