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Designing Games: A Guide to Engineering Experiences, Tynan Sylvester
Designing Games: A Guide to Engineering Experiences, Tynan Sylvester
Характеристики и описание

Основной

ПроизводительCreative

Пользовательские характеристики

ЯзыкEnglish
ОбложкаМягкая
Папірбіла, офсет
Рік2013
Состояниенова книга
Сторінок413

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

Create game mechanics to trigger a range of emotions and provide a variety of play

Explore several options for combining narrative with interactivity

Build interactions that let multiplayer gamers get into each otherâ??s heads

Motivate players through rewards that align with the rest of the game

Establish a metaphor vocabulary to help players learn which design aspects are game mechanics

Plan, test, and analyze your design through iteration rather than deciding everything up front

Learn how your gameâ??s market positioning will affect your design

Designing Games: A Guide to Engineering Experiences, Tynan Sylvester

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