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Building an RPG with Unity 5.x, Vahe Karamian
Building an RPG with Unity 5.x, Vahe Karamian
Характеристики та опис

Користувальницькі характеристики

Друкчорно-білий
МоваEnglish
ОбкладинкаМ'яка
Папірбілий, офсет
Рік2016

Key Features

Learn to build a multiplayer real-time strategy game from scratch using Unity

Gain knowledge of Unity’s UI system to build complex user interfaces

See how to build and customize your framework for your RPG games

Book Description

Unity is one of the most cutting-edge game engines in the world. Developers are looking for the best ways to create games of any genre in the engine. This comprehensive guide on building an RPG with Unity teaches you high-end techniques currently used in developing modern games - the tips, tricks, and techniques can be applied to your own role RPG.

We begin with an introduction to, and the fundamentals of, RPG games. Moving further, you will learn the necessary parts of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes like inventory, weapons, and so on.

We also cover designing levels of the game by adding more features to it and making the game more interesting. You will also learn how to get around the obstacle of networking in Unity and be able to implement Multi-Player mode for your RPG games.

By the end of the book, you will be able to build upon core the RPG framework elements to create your own game experience.

What you will learn

Construct a framework for inventory, equipment, characters, enemies, quests, and game events

See how to load and unload scenes and assets

Create multiplayer game settings for our RPG

Design a UI for user input and feedback

Enhance Game Master to handle all aspects of the RPG

Develop a custom pathfinding system

Implement AI for character and non-character players

About the Author

Vahé Karamian

is a software consultant and author based in Los Angeles, CA. He has been providing software development services to some of the top pharmaceutical, biotech, and medical device manufacturing companies in the world. His latest clients included Department of Planning and Evox Imaging. Providing web, mobile, and virtual reality experiences.

He came across Unity when he was searching for a game engine for his projects in 2010. The rest is history. He is the founder of the Granada Hills Unity User Group and is actively working with the user community to educate new developers.

Vahé holds a master's degree in computer science, and is currently lecturing the following topics: Introduction to Computer Science, Data Structures and Algorithms, Operating Systems, Game Design and Development.

Table of Contents

In the Beginning

Setting the Atmosphere

Character Design

Player Character and Non-Player Character Design

Game Master and Game Mechanics

Inventory System

User Interface and System Feedback

Multiplayer Setup

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