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Oculus Rift in Action, Bradley Austin Davis, Karen Bryla, Phillips Alexander Benton, more
Oculus Rift in Action, Bradley Austin Davis, Karen Bryla, Phillips Alexander Benton, more
Характеристики та опис

Основні

ВиробникDavis

Користувальницькі характеристики

Друкчорно-білий
МоваEnglish
ОбкладинкаМ'яка
Папірбілий, офсет

Summary

Oculus Rift in Action

introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package.

About the Book

Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action.

Oculus Rift in Action

teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences.

Experience with C++, C#, or another OO language is assumed.

What's Inside

Creating immersive VR

Integrating the Rift with the Unity 3D SDK

Implementing the mathematics of 3D

Avoiding motion-sickness triggers

About the Authors

Brad Davis

is an active VR developer who maintains a great set of example Rift applications on Github.

Karen Bryla

is a freelance developer and writer.

Alex Benton

is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google.

Table of Contents

PART 1 GETTING STARTED

Meet the Oculus Rift

PART 2 USING THE OCULUS C API

Creating your first Rift interactions

Pulling data out of the Rift: working with the head tracker

Sending output to the Rift: working with the display

Putting it all together: integrating head tracking and 3D rendering

Performance and quality

PART 3 USING UNITY

Unity: creating applications that run on the Rift

Unity: tailoring your application for the Rift

PART 4 THE VR USER EXPERIENCE

UI design for VR

Reducing motion sickness and discomfort

PART 5 ADVANCED RIFT INTEGRATIONS

Using the Rift with Java and Python

Case study: a VR shader editor

Augmenting virtual reality

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Oculus Rift in Action, Bradley Austin Davis, Karen Bryla, Phillips Alexander Benton, more

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